Issue 15 is ready to download! This one's our board game special, featuring Betrayal at Baldur’s Gate, and an exclusive preview of Tomb of Annihilation.
By Jeremy Crawford and Mike Mearls
Last week, Unearthed Arcana presented a collection of fiendish options for you to playtest: new subraces for tieflings, ways to customize diabolical cults, and demonic boons that wicked NPCs can receive from the...
By Mike Mearls and Jeremy Crawford
In time for the lengthening shadows of autumn, we present a collection of fiendish options for you to playtest: new subraces for tieflings, ways to customize diabolical cults, and demonic boons that wicked NPCs can...
By Mike Mearls with Jeremy Crawford
Two race options debut in this month’s Unearthed Arcana: eladrin (an elf subrace) and gith. This eladrin is an alternative to the version of the subrace that appears in the Dungeon Master’s Guide....
By Mike Mearls
Three pillars of adventuring make up the D&D game: exploration, social interaction, and combat. But when it comes to earning experience, the combat pillar often supports most of the game’s weight.
As anyone who’s been playing Dungeons & Dragons long enough knows, there’s more than one way to get into a fight.
Part of the fun of playtesting is seeing how feedback and play can push a design in new directions. In this month’s Unearthed Arcana, we revisit class material that appeared in previous installments: four subclasses...
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